Home2 2017-08-18T13:36:13+00:00

CopyrightCoins is now launched in Internal Pre-sale (invitation only)...

There is a huge difference between “free” and “1p”

However, if you can get 5 million people to pay 1 penny  – it will still be 50 000 GBP.

It’s all about tokenized nano-payments.

  • Mobile apps.

    In 2016, the global mobile app market reached over $51 billion in gross revenue across all app stores. By 2020, gross revenue across all app stores will exceed $101 billion globally. Games alone generated 85 percent of the app market revenue in 2015, or $34.8 billion globally. That is expected to grow to $74.6 billion in 2020.

    The existing business model where Apple and Google charge charge a large percentage of the upfront cost for the app market will have to change.  Instead of charging 7$ for a Minecraft game, the game ittself will be divided into nanopayments fragments hold by tokens.

  • Photography.

    There are quite a few sites on the internet that are specifically set up for photographers to monetize on their craft. However, those sites are (mostly) for professionals that needs to licence a photo and use it in another professional capacity.
    There is no way for any photographers to monetize on a freelance photo used in an article on an ad hoc basis.

  • Articles.

    Blogging has become big business in recent years, and aspiring and seasoned writers alike can cash in on the popularity of this growing industry. “Anybody” can start a blog and get stuck in writing.
    And at the end of the day make a decent living of it.
    It’s all about be found, be seen, be read. So the best chance is to write for an established online newspaper or blog that has a following in the millions.
    However, the problem is to be paid, for the newspaper and you both.

  • Music.

    The music industry continues to grapple with the world of digital commerce and appears to be struggling to make sense of it. …. It is extremely difficult for composers and songwriters to make a living.

    Old industry conventions, based on the monetising of performing and mechanical rights have remained unchanged for many decades. In the online world, there is a massive creative workforce writing and producing pop recordings for the new global audience for whom these old business models simply DO NOT WORK.

    INTERNET MUSIC can provide a simple and direct route to the online market thereby maximising the income due to music right owners.